Hillary Proctor
Associate UI Director · UI/UX Design Leader · Redwood City, CA. 12+ years at Electronic Arts; 17+ in design. Runs design operations and org-wide AI initiatives. A director who still builds.
Zero-to-One UI/UX Visual Direction · Creative Leadership · AI Transformation & Design Operations · Executive Narrative Decks & Sign-off Documents · Resource Planning, Headcount Requests & Budget Cases · Brand to In-Game Translation · Design Systems · Player Experience (PX) & Accessibility Research · Global Internal & External Partner Leadership
Technical
Technical fluency in Unity, Unreal & Perforce from years hands-on · Game UI tech stacks (Flash/Scaleform; evaluated Noesis, Coherent) · AI transformation & workflow innovation, hands-on with the tools
Tools
Figma · Adobe Suite · Sketch · Principal · Flinto · Miro · Jira · Asana · Scrum/Agile
Associate UI Director
Senior Experience Designer, The Sims 4
Senior, then Lead UI Designer, The Sims Mobile
Lead UI Designer
Bryant and Stratton College, Interactive Media Design, Summa Cum Laude