Clay character of Hillary with blue eyes, glasses and a floral shirt
Hillary

My experience

Résumé.

Hillary Proctor
Associate UI Director · Design Operations & AI Transformation
Redwood City, California

hillyjane@gmail.comLinkedIn925.984.3077
Get my PDF résumé

I’m an Associate UI Director with 17+ years in design and 12+ at Electronic Arts. I lead visual direction, creative teams, and AI initiatives, and work with leadership on staffing, budgets, and funding. I also design and build tools for designers.

Experience

Electronic Arts

Associate UI Director

March 2024 to present
Redwood City, California

Visual direction, design operations, and AI transformation.

  • Lead UI and UX visual direction for an unannounced major franchise title, starting from the initial concept. Lead 12 visual designers in a 40 person XD organization, working with internal designers and global partners.
  • Plan UI team resources, request headcount, write formal briefs, and prepare budget and staffing cases.
  • Prepare executive presentations, style guides, and documents for initiative approvals.
  • Build the XD roadmap for AI initiatives around what designers need, and help secure funding for the work.
  • Pitched and now lead AI initiatives across the project and organization with Maxis, pairing with the Technical Director on broader efforts.
  • Led a team of 8 developing a generative AI icon tool, with a custom LoRA trained on the game’s icon styles and a Figma plugin. Led the funding pitch and completion presentation. The tool is now used by external and internal designers.
  • Personally designed and built a design browser, using AI tooling, that indexes hundreds of UI screens.
  • Validated the direction with 2 player experience and 2 usability studies. Feedback described the style as on brand, bright, whimsical, and playful.
  • Led UI design’s part of a cross functional tech stack evaluation, comparing Noesis and Coherent with Flash/Scaleform. Represented the team’s needs around time, risk, migration, and retraining.

Electronic Arts

Senior Experience Designer
& Visual Design Lead

March 2019 to March 2024
The Sims 4 & unannounced title

  • Visual Design Lead on an unannounced title from 2021 to 2024. Established the visual style from scratch, led feature pods, and worked closely with project leadership until leadership requested the move to an even larger unannounced title, my current role.
  • Worked on CAS Stories, the world map and navigation UI, and UI design across multiple other features. On Cottage Living, designed the world map bubble with its little animated chicken, and the animal UI.
  • Led the full Main Menu redesign for The Sims 4.

Electronic Arts

Senior UI Designer,
then Lead UI Designer

February 2014 to March 2019
The Sims Mobile

Led the visual experience, established the creative direction, and built a scalable UI system for The Sims brand on mobile. Designed and implemented UI hands on in a team of 5 UI and 4 UX designers.

TinyCo

Senior UI Designer

2011 to 2013

UI design across Tiny Village, a top grossing App Store game in 2012, Tiny Zoo, and Tiny Castle.

Chriply

UI/UX Designer

2011

UI and UX design across an ecommerce experience from beginning to end.

PEC, Inc.

Web & Graphic Designer

2009 to 2011

Web and graphic design, including military language training UI.

What I bring

Direction & leadership

UI and UX visual direction from initial concept through development. Creative team leadership, design critique and visual quality, brand translation, design systems, and cross functional partnerships. Player experience and accessibility research. Experience leading internal teams and working with global partners.

Design operations & AI

Resource planning, headcount requests, and budget cases. Executive presentations and approval documents. AI tool development and adoption, including custom LoRA training, Figma plugins, and tools for designers.

Technical fluency

Unity, Unreal, and Perforce from years of working with them. Game UI technology including Flash/Scaleform, plus evaluation of Noesis and Coherent. Practical experience building with AI tools.

Tools & ways of working

Figma, Adobe Suite, Sketch, Principal, Flinto, Miro, Jira, Asana, and Scrum/Agile.

Education

Bryant & Stratton College
Interactive Media Design
Summa Cum Laude