Hillary Proctor

Hillary Proctor is a UI/UX Design Director at EA

Over a decade on The Sims and nearly two decades in design, I grew from individual contributor to directing local and global teams, executive initiatives, and AI growth across the franchise and studio. I lead direction across UI and UX: distinct, bright, whimsical systems that close the gap between a beloved brand and the game players live in, with the design operations behind it.

✦ Previously The Sims 4 · The Sims Mobile · TinyCo
Based in Redwood City, CA
More about me ↗
What I lead ↓

Creative & Visual Direction

I set the visual language for major franchises: the style, the system, the emotional tone, built from the ground up and held across everything players see.

Leading Global Teams

I lead 12 visual designers within a 40-person XD organization of internal and global partner designers, holding one visual bar across time zones and cultures.

Player-Driven Strategy

I ground every direction in research across current, new, and lapsed players, and I advocate for the player in every leadership conversation.

AI Transformation & Ops

I own AI adoption for the team: a living roadmap of AI initiatives built from listening to designers, a design browser, a gen-AI icon tool with custom LoRA training (built by a team of 8 I lead), the exec decks that fund it, and the resource planning and headcount briefs behind it.

Executive Communication

I turn direction into the executive story: narrative decks and sign-off documents, framed in leadership's language, that win the funding to build the work.

Cross-Functional Leadership

I partner with engineering and leadership on the calls that matter: tech-stack direction, trade-offs, and the roadmaps that depend on them.